> For the complete documentation index, see [llms.txt](https://anon-coders-notes.gitbook.io/techwriterdev/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://anon-coders-notes.gitbook.io/techwriterdev/softwareengineering/designpatterns/notes/03_creational/builder.md).

# Builder

## Intent

* The intent of the builder design pattern is to separate the construction of a complex object from its representation.
* By doing so, the same construction process can create different representations.

## Problem

* Creating and assembling the parts of a complex object directly within a class is inflexible. It commits the class to creating a particular representation of the complex object and makes it impossible to change the representation later independently from (without having to change) the class.
* How can a class *(the same construction process)* create different representations of a complex object?
* How can a class that includes creating a complex object be simplified?
* How can [telescoping constructor](https://knowledgebasement.com/avoid-the-telescoping-anti-pattern-in-java/) problem be solved.

## Solution

* Encapsulate creating and assembling the parts of a complex object in a separate *Builder* object. This allows us to do a piecewise construction of complex object.
* A class delegates object creation to a *Builder* object instead of creating the objects directly.
* A class can delegate to different Builder objects to create different representations of a complex object.

## Advantages

✅ Allows you to vary a product's internal representation.\
✅ Encapsulates code for construction and representation.\
✅ Provides control over steps of construction process.<br>

## Disadvantages

❌ A distinct ConcreteBuilder must be created for each type of product.\
❌ Builder classes must be mutable.\
❌ May hamper/complicate dependency injection.<br>

***

## Fluent Interfaces

* `fluent interface` is an object-oriented API whose design relies extensively on method chaining. Its goal is to increase code legibility by creating a domain-specific language (DSL).
* The term was coined in 2005 by Eric Evans and Martin Fowler.
* Note that, a "fluent interface" means more than just method cascading via chaining; it entails designing an interface that reads like a [DSL](https://www.jetbrains.com/mps/concepts/domain-specific-languages/), using other techniques like "nested functions and object scoping".
* Interesting read about fluent interface can be found [here](https://www.martinfowler.com/bliki/FluentInterface.html).
* Fluent Interface are [evil](http://ocramius.github.io/blog/fluent-interfaces-are-evil/).
* Interesting take on [Builder pattern v/s FluentInterfaces](https://stackoverflow.com/questions/17937755/what-is-the-difference-between-a-fluent-interface-and-the-builder-pattern).
